Where can i download the crooked man game
When you hear the piano, go to the rec room top-left door in the lobby and meet Sissi. Use the wire cutters to open the door behind the counter to the staff room.
Check the journal for the key to , and check the door to the owner's room. Go to 1F west hall and into the bathroom. Get the doorknob.
Go back to the staff room and attach it. Read the board in the owner's room, and stomp on the off-color tile to open the basement door. Go down, use the lighter from the items screen , and Go to the 2F west hall and into for a scene.
Return to the owner's room and into the basement again, use the lighter for the bronze key. Go to the bar 2F east hall and read the journal. Check the S to T shelf in the library to find the Jekyll and Hyde book. You must have read the journal, because When the Crooked Man appears Check the hole to push him in. Go to the passcode-locked door 1F west hall and input the code.
Hint: It relates to Jekyll and Hyde, but you can ignore the actual text. There was a note that mentioned missing chapters Answer: Check the shining object in the food storage, then use the ladder to get the key to Check the ashes in 2F east hall for a notebook scrap. Go into the bar and examine the red writing on the floor. Hint: Smashing the brandy on him won't work, but it's halfway there.
Answer: Smash the brandy on him, then use the lighter from the menu. Return to the food storage 1F west hall to get the knife. Follow the blood to and talk to Sissi for a key. Use it to go to the courtyard only remaining door in the lobby.
Get the box from the fountain. Return to , then go to the rec room. Defeat the Crooked Man with 15 hits of the knife swing with Z.
Try to hit him then back away, and watch out for his periodic "charges. In the following scene, choose "Don't cry" to get Bad End 1. Choose "What's wrong with Go upstairs to see a shadow. Go to Leftie's room 2F east hall and get the screwdriver, crowbar, and hammer from the toolbox. Go to Ray's room 3F east hall and read the book about binary. Go to Franz's room also 3F east hall and read the diary. Go to Cyndi's room 3F middle area and read the diary.
Go to John's room 3F west hall and get the key to the room, and read the notebook. Go to the faculty room 1F east hall and get the infirmary key. Go to the infirmary 1F west hall and get the parlor key from the cabinets.
Go to the parlor 2F west hall and look at the wire art. Go to Ray's room 3F east hall and open the security box for the reference room key. Hint: Translate Ray's wire art from binary to decimal numbers.
Try going downstairs to meet D. Go to the reference room 2F middle area and read the book. Check the portrait. Use the screwdriver to find a code. Go to John's room 3F west hall and open the security box for the lecture hallway key. Hint: His diary mentions surpassing the "father of our law," thus You got the key to John's room, so leave the room and use it on the door to lock it behind you.
Go to the lecture hallway on 1F, go down into the indentation. Enter the far-right room to find D. Read the newspaper on the bulletin board. Go upstairs to find a notebook scrap on the ground. Go to Cyndi's room 3F middle area and open the security box for the lecture rooms key.
Hint: She uses her birthday, which is also Go to the locked lecture room in the hallway. Read the note on the blackboard, and get the notebook scrap. Go to the infirmary 1F west hall to finally get some rest. Go to the reference room 2F middle area and look through the crimonology shelves for a code. You must have first read the note about the seminar and Criminal Behavior. Go to Franz's room 3F east hall and open the security box for the computer room key.
Go to the computer room 2F west hall and read the paper in the trash. Go unlock Andrew's room 3F west hall and read the diary. Hint: Franz's diary mentioned Andrew's practices.
Go to the basement and into the unlocked room. Move the bookshelf aside. You can break the wall immediately with the hammer, or with three attempts of the iron pipe. Open the elevator with the crowbar.
Climb up the boxes, then the ladder. Go to the auditorium second floor on the lecture side. Choose "That's life" to proceed onward. Choose "You shouldn't give up" to get Bad End 2. Fight the Crooked Man; he takes 20 hits. Also, the energy drink can be used as a healing item.
Go to the nurse station behind the counter and solve the puzzle box on the wall to get the cafeteria key and elevator trunk key. Quickest solution: Click the middle square and all four corners. Go to the cafeteria center of 2F. Walk by the cans, then check the fallen can for a piece of wire.
Go into the room with blood outside on 2F and read the bloody message on the left bed. Go to the dayroom center of 3F and read the book. When you hear a cat on the third floor, inspect , the room to the left. Get the bloody key from the cat. You must have read the message in Go to room 4F, puddle of vomit outside to find a notebook scrap.
Go into the elevator on 4F and open the trunk for an AED. Facebook Twitter WhatsApp Telegram. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. Manage consent. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website.
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