Dd 4th edition solo campaign




















Instead of strict rooms in a grid, I suggest building large rooms out of battle maps. No-Prep Module: Scattered Monks - A group of monks have gone into hiding after their monastery is destroyed. The party needs to reunite the monks and rebuild the monastery. No-Prep Module: Clockwork War Machine - A clockwork war machine attacks the city and the players need to sneak in and blow it up.

No-Prep Module: The Hideous Mountain - A goblin treasure map leads to Hideousmanface Mountain, an actual hideous mountain that has become the object of kuo-toa worship. The players must brave the wild magic zone and defeat the monster within. Free Module: Chaos Erupts - The party must escape a crumbling city as a disaster strikes, but there isn't enough time to save everyone. Free Module: Smuggling Into Prison - An illegal magic weapons smuggling ring has started operating out of a prison, but another party wants to use it for their own means.

Two Player Module: The Sword of Witchery - An ancient sword of witchery is the only thing that can defeat the legendary beast Baaloch, rumored to live in a tower of ice on the peak of a volcano. Free Module: The Trial of Chiefs - The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief. Want to play Dungeons and Dragons but have no one to play with?

I'll DM for you. A priest sends a note to the PC for help. His church has been getting attacked every night by undead snake monsters, but none of his holy power or undead wards have been working against them. Free Module: The Plane of Water - A drought arises and the players must travel to the Plane of Water and battle sahuagin in order to direct a flow into the drying world. The School of Magic - The PCs are sent to deal with a raiding ogre that turns out to be a gnome illusionist.

Sky Pirates - The party becomes caravan guards for a fleet of airships carrying valuable, flammable cargo. Eternal Revenge - A dangerous monster has taken up residence inside nearby ruins to the northeast. It has been providing its protection to other monsters in the area, causing local monster populations to grow rapidly.

Many travelers and merchants in the area have seen increased attacks, and the hamlet of Elklodge has requested assistance. Caution: cold. Again, I'd recommend playing on wave rather then using the grid features of, for example, any of adobe' products. What I did before I was aware of the handy battlemap tools on wave. Get your tokens ready: for physical, you'll want minis or nice cardboard tokens. Things that won't just blow away on a breeze. For virtual, you'll want to use tokenTool and google image search to find a nice character portrait, and some useful enemy portraits.

Download the adventure Dark awakening to start with. Dark awakening is handy because it uses a numbered system to obscure the consequences of choices from you. If you're using electronic tools to track stats iplay4e and inCombat are particularly recommended make sure your encounters are prepped. It's a good habit to prep before the game. Start playing. With Dark Awakening, you'll be simply following the adventure.

Then play the solo adventures from Solo Adventures with 2 PCs. Your second PC should be a leader or defender. Once you've completed both of those resources, you'll be ready to play most of the published adventures.

Start by running some of the chaos scar side-quests for your person party. Gradually add PCs until you're running a complete 5 person party. Make sure to adjust the numbers of monsters in the side-quests to account for your party size. It is a remarkably different game to the group version, but it can be quite fun to explore the tactics and the builds. It also can be good practice or establish some really horrible habits for the social game.

Be aware that when you do join a social game, you'll have to work out a social contract with them, exploring what different people find fun. Even if the contract is implicit, it still exists. Brian Ballsun-Stanton Brian Ballsun-Stanton k 20 20 gold badges silver badges bronze badges. I found this while searching the internet: " dark-awakening. Benjamin Anderson Benjamin Anderson 1 1 silver badge 3 3 bronze badges.

I thought it had a short adventure that Which "free additional solo campaign? Can you link? All three are easily found via the iTunes podcast search. Peter Seckler Peter Seckler 5, 16 16 silver badges 34 34 bronze badges.

I realize that is what most people have interpreted. But it's a social game. A person can be alone and still want to get into the game, and that entails finding a group. SevenSidedDie k 39 39 gold badges silver badges bronze badges. Luke Luke 2 2 silver badges 6 6 bronze badges.

Thanks again! In preparation for the final quest in the Dragonshore campaign, I'm making an assembly of dungeon tiles for the Whitebirch Fortress Ruins. I have refined a 'standard' set of dungeon tiles for you to download and use as you feel free! I have just finishing adding a Forum for players to discuss the quests on this site, or general solo dnd ideas, suggestions, etc. Githzerai Minotaur Shardmind Wilden. Campaign Settings.

Forum Adding 4e Content. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 0. The Guardian.



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